Brad Wardell is the CEO of Stardock, a software development and computer games company. In a recent post on neowin, Brad explained how DirectX12 would benefit the PC and Xbox One. It was his statements about the Xbox One however that drew the most attention. In this commentary, we’ll examine his statements and also compare what others in the industry have said about DX12.
The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.
XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.
@XX__MX it’s not literally (it’s software, not hardware) but yes, dx12 games will likely by more than 2x as fast.
— Brad Wardell (@draginol) April 4, 2014
@Zunderholz @XX__MX it didn’t. It was/is still basically a single core stack. With DX12 all 8 cores will be able to split the work.
— Brad Wardell (@draginol) April 5, 2014
VGN: Video Games and News
DirectX12 a game changer for Xbox One: Neowin