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	<title>THE RED DRAGON &#187; bf4 multiplayer</title>
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		<title>Battlefield 4 Test Range Walkthrough</title>
		<link>https://twthereddragon.com/battlefield-4-test-range-walkthrough/</link>
		<comments>https://twthereddragon.com/battlefield-4-test-range-walkthrough/#comments</comments>
		<pubDate>Tue, 05 Nov 2013 02:55:26 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[Battlefield]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=1047</guid>
		<description><![CDATA[<p>I&#8217;ve had some requests to show off Battlefield 4&#8217;s Test Range (Practice Mode).</p>
<p>The post <a rel="nofollow" href="/battlefield-4-test-range-walkthrough/">Battlefield 4 Test Range Walkthrough</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve had some requests to show off Battlefield 4&#8217;s Test Range (Practice Mode).</p>
<p>The post <a rel="nofollow" href="/battlefield-4-test-range-walkthrough/">Battlefield 4 Test Range Walkthrough</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></content:encoded>
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		<title>Battlefield 4 Levolution Video &#124; Lancang Dam</title>
		<link>https://twthereddragon.com/battlefield-4-levolution-video-lancang-dam/</link>
		<comments>https://twthereddragon.com/battlefield-4-levolution-video-lancang-dam/#comments</comments>
		<pubDate>Thu, 31 Oct 2013 16:30:22 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[Battlefield]]></category>
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		<category><![CDATA[Lancang Dam levolution]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=1025</guid>
		<description><![CDATA[<p>This was my first levolution experience outside of the beta for Battlefield 4.  This gameplay showcases a close-up view of the levolution on the map Lancang Dam in BF4.  In order to blow up the dam, you must launch a number of rockets in order to make it break apart.</p>
<p>The post <a rel="nofollow" href="/battlefield-4-levolution-video-lancang-dam/">Battlefield 4 Levolution Video | Lancang Dam</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>This was my first levolution experience outside of the beta for Battlefield 4.  This gameplay showcases a close-up view of the levolution on the map Lancang Dam in BF4.  In order to blow up the dam, you must launch a number of rockets in order to make it break apart.</p>
<p>The post <a rel="nofollow" href="/battlefield-4-levolution-video-lancang-dam/">Battlefield 4 Levolution Video | Lancang Dam</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></content:encoded>
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		<title>Battlefield 4 Obliteration Gameplay: Why I Love It</title>
		<link>https://twthereddragon.com/battlefield-4-obliteration-gameplay-love/</link>
		<comments>https://twthereddragon.com/battlefield-4-obliteration-gameplay-love/#comments</comments>
		<pubDate>Tue, 22 Oct 2013 15:41:34 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[VGN Headlines]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=979</guid>
		<description><![CDATA[<p>Here is some pretty cool footage I recorded on Battlefield 4 Obliteration. Obliteration is a new gamemode in BF4, and I think it may actually be one of my favorites when the game launches Oct 29th.</p>
<p>The post <a rel="nofollow" href="/battlefield-4-obliteration-gameplay-love/">Battlefield 4 Obliteration Gameplay: Why I Love It</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Here is some pretty cool footage I recorded on Battlefield 4 Obliteration.  Obliteration is a new gamemode in BF4, and I think it may actually be one of my favorites when the game launches Oct 29th.</p>
<p>The post <a rel="nofollow" href="/battlefield-4-obliteration-gameplay-love/">Battlefield 4 Obliteration Gameplay: Why I Love It</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></content:encoded>
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		<title>Battlefield 4 Announces Changes to Game from Beta Feedback</title>
		<link>https://twthereddragon.com/battlefield-4-announces-changes-game-beta-feedback/</link>
		<comments>https://twthereddragon.com/battlefield-4-announces-changes-game-beta-feedback/#comments</comments>
		<pubDate>Fri, 18 Oct 2013 08:18:04 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=966</guid>
		<description><![CDATA[<p>Your Battlefield 4 Beta experience has helped change and shape the full game when it launches. That&#8217;s according to DICE. BF4 Changelog Low frame rate/stuttering PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we&#8217;re using the information we received to optimize the [&#8230;]</p>
<p>The post <a rel="nofollow" href="/battlefield-4-announces-changes-game-beta-feedback/">Battlefield 4 Announces Changes to Game from Beta Feedback</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Your Battlefield 4 Beta experience has helped change and shape the full game when it launches. That&#8217;s according to DICE. BF4 Changelog</p>
<p><strong>Low frame rate/stuttering</strong><br />
PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we&#8217;re using the information we received to optimize the performance for the launch of the game</p>
<p><strong>Stuck on loading screen</strong><br />
We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen</p>
<p><strong>High CPU usage during the Beta</strong><br />
CPU usage could sometimes skyrocket for dual, quad and six-core processors. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.</p>
<p><strong>Controller layouts (X360/PS3)</strong><br />
We&#8217;ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives. If you&#8217;re more comfortable with the controls from Battlefield 3, we&#8217;ve got you covered. Just by bringing up the options menu, you can choose the &#8220;Legacy&#8221; layout, which is similar to that in Battlefield 3.</p>
<p><strong>Empty server listings (X360/PS3)</strong><br />
While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you&#8217;ll be able to find populated servers that you can join. You can also use the &#8220;Quick Match&#8221; function to quickly get into the action.</p>
<p><strong>The elevator catapult (All platforms)</strong><br />
Elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game.</p>
<p><strong>Gameplay Changes:</strong></p>
<p><strong>Infantry Changes</strong><br />
-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill.</p>
<p>-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm</p>
<p>-Tweaked the compensator and muzzle brake so they&#8217;re properly less accurate in sustained automatic fire.</p>
<p>-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons.</p>
<p>-Increased the default throw distance of the portable ammo and med packs</p>
<p>-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG&#8217;s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.</p>
<p>-Increased the muzzle flash of the 25mm and 40mm launchers</p>
<p>-Fixed an issue where the knife stab didn&#8217;t align with the kill event.</p>
<p>-The revive time has been increased from 7s to 10s.</p>
<p><strong>Vehicle Changes</strong><br />
-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.</p>
<p>-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).</p>
<p>-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.</p>
<p>-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles</p>
<p>-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.</p>
<p>-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.</p>
<p>-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.</p>
<p>-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.</p>
<p><strong>Locking Weapon Changes</strong><br />
-RPG7 and SMAW can no longer lock on to Laser Designated Targets</p>
<p>-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m</p>
<p>-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%)</p>
<p><strong>General Changes</strong><br />
-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.</p>
<p>-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges</p>
<p><strong>PC Specific Changes</strong><br />
-Fixed a string in On Foot PC key bindings that should have read &#8220;CROUCH (TOGGLE) / PRONE (HOLD)&#8221;.</p>
<p>-Removed an unused &#8220;Underslung&#8221; key binding on PC, the &#8220;Select Gadget 1″ key binding now controls both of these actions as expected.</p>
<p><a href="http://blogs.battlefield.com/2013/10/thanks-for-bf4-beta-feedback/" target="_blank">http://blogs.battlefield.com/2013/10/thanks-for-bf4-beta-feedback/</a></p>
<p>The post <a rel="nofollow" href="/battlefield-4-announces-changes-game-beta-feedback/">Battlefield 4 Announces Changes to Game from Beta Feedback</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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		<title>How do you handle T-Baggers in Video Games?</title>
		<link>https://twthereddragon.com/handle-t-baggers-video-games/</link>
		<comments>https://twthereddragon.com/handle-t-baggers-video-games/#comments</comments>
		<pubDate>Fri, 18 Oct 2013 07:47:16 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[VGN Headlines]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=954</guid>
		<description><![CDATA[<p>Have you been guilty of feeling the need for revenge when playing online?</p>
<p>The post <a rel="nofollow" href="/handle-t-baggers-video-games/">How do you handle T-Baggers in Video Games?</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Have you been guilty of feeling the need for revenge when playing online?</p>
<p>The post <a rel="nofollow" href="/handle-t-baggers-video-games/">How do you handle T-Baggers in Video Games?</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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