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	<title>THE RED DRAGON &#187; battlefield 4 news</title>
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		<title>Battlefield 4 Player Appreciation Month ★ Incoming Patch</title>
		<link>https://twthereddragon.com/battlefield-4-player-appreciation-month-%e2%98%85-incoming-patch/</link>
		<comments>https://twthereddragon.com/battlefield-4-player-appreciation-month-%e2%98%85-incoming-patch/#comments</comments>
		<pubDate>Tue, 28 Jan 2014 23:26:04 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=1255</guid>
		<description><![CDATA[<p>Battlefield 4 has announced a number of changes coming in February.  Including a patch to adjust a number of vehicles. Battlefield 4 Appreciation Month: Battlelog Upcoming Battlefield 4 update will tweak vehicles: CVG</p>
<p>The post <a rel="nofollow" href="/battlefield-4-player-appreciation-month-%e2%98%85-incoming-patch/">Battlefield 4 Player Appreciation Month ★ Incoming Patch</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Battlefield 4 has announced a number of changes coming in February.  Including a patch to adjust a number of vehicles.</p>
<p>Battlefield 4 Appreciation Month: <a href="http://blogs.battlefield.com/2014/01/bf4-player-appreciation-month/" target="_blank">Battlelog</a></p>
<p>Upcoming Battlefield 4 update will tweak vehicles: <a href="http://www.computerandvideogames.com/447046/upcoming-battlefield-4-update-will-tweak-vehicles/?cid=OTC-RSS&amp;attr=CVG-News-RSS" target="_blank">CVG</a></p>
<p>The post <a rel="nofollow" href="/battlefield-4-player-appreciation-month-%e2%98%85-incoming-patch/">Battlefield 4 Player Appreciation Month ★ Incoming Patch</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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		<title>Battlefield 4 Kinect Features: Voice Commands &#124; Head Tracking &#124; Leaning</title>
		<link>https://twthereddragon.com/battlefield-4-kinect-features-voice-commands-head-tracking-leaning/</link>
		<comments>https://twthereddragon.com/battlefield-4-kinect-features-voice-commands-head-tracking-leaning/#comments</comments>
		<pubDate>Sun, 27 Oct 2013 06:35:02 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[Battlefield]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=1005</guid>
		<description><![CDATA[<p>Battlefield 4 Kinect Features have been revealed. Voice Commands, Head Tracking, and Leaning all detailed. Battlefield 4 Kinect Options Image TrackIR5 demo:</p>
<p>The post <a rel="nofollow" href="/battlefield-4-kinect-features-voice-commands-head-tracking-leaning/">Battlefield 4 Kinect Features: Voice Commands | Head Tracking | Leaning</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Battlefield 4 Kinect Features have been revealed.  Voice Commands, Head Tracking, and Leaning all detailed.</p>
<p>Battlefield 4 Kinect Options Image<br />
<img src="http://i706.photobucket.com/albums/ww70/JonnieClarko/WP_20131025_035.jpg" alt="battlefield 4 kinect options" /></p>
<p>TrackIR5 demo:<br />
<iframe  id="_ytid_21389" width="480" height="298" src="//www.youtube.com/embed/9wXx3vMy_AQ?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;iv_load_policy=1&#038;loop=0&#038;modestbranding=0&#038;rel=1&#038;showinfo=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;wmode=opaque&#038;vq=&#038;controls=2&#038;" frameborder="0" type="text/html" class="__youtube_prefs__" allowfullscreen webkitallowfullscreen mozallowfullscreen ></iframe></p>
<p>The post <a rel="nofollow" href="/battlefield-4-kinect-features-voice-commands-head-tracking-leaning/">Battlefield 4 Kinect Features: Voice Commands | Head Tracking | Leaning</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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		<title>Battlefield 4 Announces Changes to Game from Beta Feedback</title>
		<link>https://twthereddragon.com/battlefield-4-announces-changes-game-beta-feedback/</link>
		<comments>https://twthereddragon.com/battlefield-4-announces-changes-game-beta-feedback/#comments</comments>
		<pubDate>Fri, 18 Oct 2013 08:18:04 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=966</guid>
		<description><![CDATA[<p>Your Battlefield 4 Beta experience has helped change and shape the full game when it launches. That&#8217;s according to DICE. BF4 Changelog Low frame rate/stuttering PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we&#8217;re using the information we received to optimize the [&#8230;]</p>
<p>The post <a rel="nofollow" href="/battlefield-4-announces-changes-game-beta-feedback/">Battlefield 4 Announces Changes to Game from Beta Feedback</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Your Battlefield 4 Beta experience has helped change and shape the full game when it launches. That&#8217;s according to DICE. BF4 Changelog</p>
<p><strong>Low frame rate/stuttering</strong><br />
PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we&#8217;re using the information we received to optimize the performance for the launch of the game</p>
<p><strong>Stuck on loading screen</strong><br />
We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen</p>
<p><strong>High CPU usage during the Beta</strong><br />
CPU usage could sometimes skyrocket for dual, quad and six-core processors. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.</p>
<p><strong>Controller layouts (X360/PS3)</strong><br />
We&#8217;ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives. If you&#8217;re more comfortable with the controls from Battlefield 3, we&#8217;ve got you covered. Just by bringing up the options menu, you can choose the &#8220;Legacy&#8221; layout, which is similar to that in Battlefield 3.</p>
<p><strong>Empty server listings (X360/PS3)</strong><br />
While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you&#8217;ll be able to find populated servers that you can join. You can also use the &#8220;Quick Match&#8221; function to quickly get into the action.</p>
<p><strong>The elevator catapult (All platforms)</strong><br />
Elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game.</p>
<p><strong>Gameplay Changes:</strong></p>
<p><strong>Infantry Changes</strong><br />
-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill.</p>
<p>-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm</p>
<p>-Tweaked the compensator and muzzle brake so they&#8217;re properly less accurate in sustained automatic fire.</p>
<p>-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons.</p>
<p>-Increased the default throw distance of the portable ammo and med packs</p>
<p>-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG&#8217;s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.</p>
<p>-Increased the muzzle flash of the 25mm and 40mm launchers</p>
<p>-Fixed an issue where the knife stab didn&#8217;t align with the kill event.</p>
<p>-The revive time has been increased from 7s to 10s.</p>
<p><strong>Vehicle Changes</strong><br />
-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.</p>
<p>-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).</p>
<p>-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.</p>
<p>-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles</p>
<p>-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.</p>
<p>-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.</p>
<p>-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.</p>
<p>-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.</p>
<p><strong>Locking Weapon Changes</strong><br />
-RPG7 and SMAW can no longer lock on to Laser Designated Targets</p>
<p>-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m</p>
<p>-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%)</p>
<p><strong>General Changes</strong><br />
-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.</p>
<p>-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges</p>
<p><strong>PC Specific Changes</strong><br />
-Fixed a string in On Foot PC key bindings that should have read &#8220;CROUCH (TOGGLE) / PRONE (HOLD)&#8221;.</p>
<p>-Removed an unused &#8220;Underslung&#8221; key binding on PC, the &#8220;Select Gadget 1″ key binding now controls both of these actions as expected.</p>
<p><a href="http://blogs.battlefield.com/2013/10/thanks-for-bf4-beta-feedback/" target="_blank">http://blogs.battlefield.com/2013/10/thanks-for-bf4-beta-feedback/</a></p>
<p>The post <a rel="nofollow" href="/battlefield-4-announces-changes-game-beta-feedback/">Battlefield 4 Announces Changes to Game from Beta Feedback</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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		<title>Battlefield 4 FULL LIST of NEW FEATURE &#8211; COMPLETE</title>
		<link>https://twthereddragon.com/battlefield-4-full-list-of-new-feature-complete/</link>
		<comments>https://twthereddragon.com/battlefield-4-full-list-of-new-feature-complete/#comments</comments>
		<pubDate>Sat, 15 Jun 2013 03:57:38 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[Battlefield]]></category>
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		<guid isPermaLink="false">https://twthereddragon.com/?p=347</guid>
		<description><![CDATA[<p>Battlefield 4 NEW FEATURES CONFIRMED Release Date: 10/29/2013 Rumored (leaked?) Beta date: 09/29/2013 Media Official Trailers Battlefield 4: Official &#8220;Siege of Shanghai&#8221; Multiplayer Trailer Battlefield 4 &#8212; E3 Multiplayer Gameplay &#8212; Best Moments Battlefield 4: Official Commander Mode Trailer Battlefield 4: Official &#8220;Angry Sea&#8221; Single Player Gameplay Video Battlefield 4: Official 17 Minutes &#8220;Fishing in [&#8230;]</p>
<p>The post <a rel="nofollow" href="/battlefield-4-full-list-of-new-feature-complete/">Battlefield 4 FULL LIST of NEW FEATURE &#8211; COMPLETE</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<h1><b>Battlefield 4 NEW FEATURES CONFIRMED</b></h1>
<p><img alt="" src="http://blogscdn.battlefield.com/wp-content/uploads/2013/06/Battlefield-4-Siege-on-Shanghai-Multiplayer-Screens_3-WM.jpg" width="1920" height="1080" /></p>
<p>Release Date: 10/29/2013<br />
Rumored (leaked?) Beta date: 09/29/2013</p>
<p><b>Media</b></p>
<ul>
<li>Official Trailers
<ul>
<li><a href="http://www.youtube.com/watch?v=ZjSykcTGrNc" data-cke-saved-href="http://www.youtube.com/watch?v=ZjSykcTGrNc">Battlefield 4: Official &#8220;Siege of Shanghai&#8221; Multiplayer Trailer</a></li>
<li><a href="http://www.youtube.com/watch?v=3nJY7n8KaOY" data-cke-saved-href="http://www.youtube.com/watch?v=3nJY7n8KaOY">Battlefield 4 &#8212; E3 Multiplayer Gameplay &#8212; Best Moments</a></li>
<li><a href="http://www.youtube.com/watch?v=dgZTeVnM5Sw" data-cke-saved-href="http://www.youtube.com/watch?v=dgZTeVnM5Sw">Battlefield 4: Official Commander Mode Trailer</a></li>
<li><a href="http://www.youtube.com/watch?v=IEZhbV9s1Ag" data-cke-saved-href="http://www.youtube.com/watch?v=IEZhbV9s1Ag">Battlefield 4: Official &#8220;Angry Sea&#8221; Single Player Gameplay Video</a></li>
<li><a href="http://www.youtube.com/watch?v=U8HVQXkeU8U" data-cke-saved-href="http://www.youtube.com/watch?v=U8HVQXkeU8U">Battlefield 4: Official 17 Minutes &#8220;Fishing in Baku&#8221; Gameplay Reveal</a></li>
</ul>
</li>
<li>Gameplay Footage
<ul>
<li><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=O-cJhOCd7GY" data-cke-saved-href="http://www.youtube.com/watch?feature=player_embedded&amp;v=O-cJhOCd7GY">E3 LevelCap Weapon and Squad Perks (Direct Feed)</a></li>
<li><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=_zwKHVZ5rho" data-cke-saved-href="http://www.youtube.com/watch?feature=player_embedded&amp;v=_zwKHVZ5rho">E3 LevelCap Weapon Classes and Suppression (Direct Feed)</a></li>
<li><a href="http://www.youtube.com/watch?v=hnRd238DqmI" data-cke-saved-href="http://www.youtube.com/watch?v=hnRd238DqmI">E3 Machinima Gameplay Demo</a></li>
<li><a href="http://www.youtube.com/watch?v=UVT_Kz4bK6E" data-cke-saved-href="http://www.youtube.com/watch?v=UVT_Kz4bK6E">E3 Sniper Gameplay</a></li>
<li><a href="http://www.youtube.com/watch?v=rDAO_6JKvuo" data-cke-saved-href="http://www.youtube.com/watch?v=rDAO_6JKvuo">E3 Livestream Day 2 Part 1</a></li>
<li><a href="http://www.youtube.com/watch?v=3G6EkeLdEXo" data-cke-saved-href="http://www.youtube.com/watch?v=3G6EkeLdEXo">E3 Livestream Day 2 Part 2</a></li>
</ul>
</li>
<li><a href="http://www.battlefield.com/battlefield-4/images/all-out-war-2-bf4" data-cke-saved-href="http://www.battlefield.com/battlefield-4/images/all-out-war-2-bf4">Official Gallery</a></li>
</ul>
<p><b>Expansion Packs</b></p>
<ul>
<li>China Rising: free with preorder</li>
<li>Second Assault: includes 4 maps from BF3</li>
</ul>
<p><b>Features</b></p>
<ul>
<li>64 players, 60 fps <b>confirmed </b>for <a href="http://www.battlefield.com/battlefield-4/xbox-one" data-cke-saved-href="http://www.battlefield.com/battlefield-4/xbox-one">XB1</a> and <a href="http://www.battlefield.com/battlefield-4/playstation-4" data-cke-saved-href="http://www.battlefield.com/battlefield-4/playstation-4">PS4</a> (<i>1080p has been mentioned,</i> <a href="http://i.imgur.com/fmyc0Qr.png" data-cke-saved-href="http://i.imgur.com/fmyc0Qr.png">but is yet to be confirmed</a>); expect 30 FPS, 24 players, kinda-HD for X360 and PS3 &#8211; Commo Rose</li>
<li>Confirmed game modes: Squad Deathmatch, Conquest, Rush, and Team Deathmatch (at least 2 new game modes will come, but some from BF3 will be dropped; <a href="http://www.gamesindustry.biz/articles/2013-06-11-consumer-demands-for-next-gen-have-changed-eas-soderlund" data-cke-saved-href="http://www.gamesindustry.biz/articles/2013-06-11-consumer-demands-for-next-gen-have-changed-eas-soderlund">implied 7-10 game modes total</a>)</li>
<li>Hardcore mode
<ul>
<li>Ammo is magazine-based, not &#8220;pool&#8221;-based</li>
</ul>
</li>
<li>In-game VOIP</li>
<li>No Mod Support: <a href="http://www.pcgamer.com/2013/06/13/battlefield-4-mod-support-ruled-out-by-dice-2/" data-cke-saved-href="http://www.pcgamer.com/2013/06/13/battlefield-4-mod-support-ruled-out-by-dice-2/">http://www.pcgamer.com/2013/06/13/battlefield-4-mod-support-ruled-out-by-dice-2/</a></li>
<li>No Battle Recorder; can rely on built in XB1 and PS4 recorders</li>
<li>Practice mode/tutorial mode for vehicles</li>
<li>Better Battlelog integration for consoles</li>
<li>USMC, Russia, and China factions</li>
</ul>
<p><b>Maps</b></p>
<ul>
<li>Siege at Shanghai (featured in E3 Pre-Alpha)</li>
<li>&#8220;Levolution&#8221;
<ul>
<li>Every map will have changes that can alter the makeup of the map/level. For example, in Siege in Shanghai, after the skyscraper falls, a small peninsula of rubble can be traversed and dust/debris in the air decreases visibility in the area. The base that was once on top of the building is now on the ground. Anyone on top of the building as it collapses dies automatically currently</li>
<li>So far, not scripted&#8211;can take out supports to bring down skyscraper</li>
<li>Urban areas can&#8217;t be flattened by destruction; design choice, not engine limitation</li>
</ul>
</li>
<li>Improved environments
<ul>
<li>Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access</li>
<li>Water reacts dynamically to vehicles and events (skyscraper falling)</li>
</ul>
</li>
</ul>
<div>
<div>Originally Posted by <strong>reddit</strong>:</div>
<div>I&#8217;m pretty sure it was army and <b>DAMN the destruction is OFF THE CHAIN</b>, I had some insane firefights with people, and in addition to destruction, the area changes. For example, there was a group of guys inside what looked like a showroom with cars inside. I misfired my M320 and took out a huge chunk of wall of that room. Well that sh*t alerted these guys in there and they started firing my direction, but <b>out of f**king nowhere these like security gates that they use in front of stores at the mall when they close shop started lowering down in front of my position where the wall/window had been, obscuring their vision and allowing me time to back up and reroute.</b></div>
</div>
<p>&nbsp;</p>
<p><b>Commander Mode</b></p>
<p><img alt="" src="http://cdn2.sbnation.com/entry_photo_images/8363483/Battlefield_4_Commander_Mode_Screens.jpg" width="1280" height="720" /></p>
<ul>
<li>One player on each side that does not occupy a player slot (64 players + 2 commanders)</li>
<li>Can be played from console, PC, or remotely with a tablet (“Mobile Commander” mode) &#8211; PC Commander mode has more info than using the Tablet it was mentioned, but is very similar.</li>
<li>In some game modes, bases can reward commanders with new features. For example, capturing (  C  ) base will give your commander a Tomahawk Missile. If your team captures ( B ), your commander could receive UAV support. Confirmed Commander Abilities: UAV / Tomahawk / Artillery / Vehicle Drop / AC-130 Gunship (Commander can deploy gunship, but Players have to then spawn in to use it like BF3) / EMP UAV / Supply Drop &#8211; and More</li>
<li>Set attack orders for individual squads; squad leaders can confirm that they are accepting the commander’s orders</li>
<li>Included in Conquest and Rush so far</li>
<li>Commander persistence/skill tree</li>
<li>Commanders are not chosen based on rank &#8211; you need to queue into the server as commander and wait. If your team has a commander that is not helping, your team can &#8216;mutiny vote&#8217; and remove the commander</li>
<li>If squads follow your orders, everyone receives bonus points</li>
</ul>
<p><b>Spectator Mode</b></p>
<ul>
<li>Confirmed for PC, &#8220;we&#8217;ll see&#8221; for console</li>
<li>Views: Table Top, First Person, Third Person, Free Cam</li>
<li>Can &#8220;set&#8221; up to five free cams around the map to quickly jump to certain location</li>
<li>UI can be turned off</li>
<li>Can click on player from table top view and get PiP view of their screen</li>
</ul>
<p><b>Game Mechanics</b></p>
<ul>
<li>Squad assists can count as kills if you contibuted the most to the kill (maybe &gt;90%?)</li>
<li>Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range</li>
<li>ADS near cover allows a &#8220;peak&#8221; cover system. Not sure if you can lean left/right, but seems you can pop up above cover</li>
<li>&#8220;Click to spawn&#8221; deployment options; you can click on a spawn point or squad member to spawn</li>
<li>Interface is muuuch less click-heavy vs BF3</li>
<li>No in-game Kill feed (your kills are displayed in center of screen briefly) or Killcam, but this is subject to change (pre-alpha)</li>
<li>Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed</li>
<li>Directional callouts&#8211;the default &#8220;enemy spotted&#8221; voice seems to indicate directions/location relative to your position</li>
<li>Hand gestures indicate commands, including spotting; multiple enemies can be spotted at a time</li>
<li>Ladder climbing is faster</li>
<li>Proprietary matchmaking system instead of system matchmaking</li>
<li>Skill system, in addition to matchmaking; can set skill reqs for servers</li>
<li>&#8220;Partial mod&#8221; support; likely to be server-side modifications (vehicle count, damage mods, player count???)</li>
<li>In-game HUD shows hotkeys for different gadgets/attachments at bottom/middle of the screen</li>
<li>When spawning, you&#8217;ll see live feed gameplay of wherever you choose to spawn. (squad member, vehicle, capture point, etc.)</li>
<li>Bullet tracers and smoke trails are more prominent; grenades have smoke trails</li>
<li>Knife attacks can be countered by pressing button when prompted (small window)</li>
</ul>
<p><b>Sea Combat</b></p>
<ul>
<li>Can dive to avoid gunfire</li>
<li>Can shoot pistols under/above water while swimming (shooting underwater is very inaccurate)</li>
<li>Can sprint swim</li>
<li>Sea combat: Jetskis, boats, and “ships” confirmed.
<ul>
<li>Exiting an attack boat launches you directly into a jetski from the back of the boat</li>
</ul>
</li>
</ul>
<p><b>Vehicles</b></p>
<ul>
<li>Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can&#8217;t be shot out (it&#8217;s not that granular)</li>
<li>Vehicle customization/specialization is more robust than BF3 &#8211; Paint / Camo for Helicopters and Armor</li>
<li>Air &#8211; Helicopters have Night Vision</li>
<li>Land
<ul>
<li>Limited MBT 120mm ammo, which can regenerate</li>
</ul>
</li>
<li>Sea
<ul>
<li>Can be outfitted with anti-air and anti-armor rockets</li>
</ul>
</li>
</ul>
<p><b>Classes, Weapons, and Equipment</b></p>
<ul>
<li>All classes
<ul>
<li><a href="http://imgur.com/a/ztXak#" data-cke-saved-href="http://imgur.com/a/ztXak#">Excellent gallery of loadout screens</a></li>
<li>Faction-specific weapons are back</li>
<li>All classes have access to their primary weapon class, carbines, designated marksman rifles, and shotguns</li>
<li>Pistols can be customized</li>
<li>Grenades: HE, flashbang, and incendiary</li>
<li>Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)</li>
<li>Over 1200 items that can be unlocked via 300 &#8220;Battlepacks&#8221;, which can be earned or bought</li>
<li>Attachment system
<ul>
<li>Optics: various sights</li>
<li>Barrel: muzzle brake, etc.</li>
<li>Accessory: canted iron sights, laser pointer (same as BF3), green laser pointer (possibly stealthier, only shows up to enemy if directly in their eyes)</li>
<li>Underbarrel: angled grip (lower initial recoil), vertical grip (same as BF3)</li>
</ul>
</li>
</ul>
</li>
<li>Assault
<ul>
<li>Primary: assault rifles</li>
<li>Medic Bag: deployable health</li>
<li>First Aid Pack: You toss this onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, it can be picked up by someone else</li>
<li>Defibs need to be charged before you can pick someone up; seems they still need to be unlocked Actually, they were not in the Alpha due to a bug found at the last minute</li>
</ul>
</li>
<li>Recon
<ul>
<li>Primary: sniper rifles</li>
<li>C4; can be thrown again, and can attach to boats</li>
<li>Motion sensor ball (it also seems there is TUGS, but haven&#8217;t seen it in-game; we have seen the sensor ball in-game, however)</li>
<li>Range finder and scope zeroing</li>
<li>Ability to use different zoom levels in one scope</li>
<li>SOFLAM is handheld</li>
</ul>
</li>
<li>Support
<ul>
<li>Primary: LMGs</li>
<li>Ammo bag: deployable ammo</li>
<li>Ammo pack: ammo that can individually be given to someone</li>
<li>Support has 25MM support grenade launcher, grenades explode midflight. Aim at target, then lift sights and fire and grenade explodes above target</li>
</ul>
</li>
<li>Engineer
<ul>
<li>Primary: PDWs</li>
<li>Engineer can carry AT Mine and Repair torch at same time</li>
<li>RPG, Stinger, MBT-LAW &#8211; RPG can lock onto SOFLAM Targets</li>
</ul>
</li>
</ul>
<p><b>Squads</b></p>
<ul>
<li>Field Upgrades
<ul>
<li>Team actions/XP build up your squad &#8220;field upgrades&#8221; meter</li>
<li>You get to pick your upgrade &#8220;path&#8221;; you share XP, but pick your own field upgrades&#8211;there are no more squad specializations</li>
<li>Two field upgrade paths: Offensive and Defensive (more field upgrades may be added down the line) Example &#8211; Ammo / Grenades / Boost</li>
<li>Squad wipe takes you down one level; there are four levels of field upgrades</li>
</ul>
</li>
<li>5 players per squad</li>
<li>Default is squad-spawn on anyone; squad leader-only spawning is server setting</li>
</ul>
<p><a href="http://www.neogaf.com/forum/showthread.php?t=589056" data-cke-saved-href="http://www.neogaf.com/forum/showthread.php?t=589056">http://www.neogaf.com/forum/showthread.php?t=589056</a></p>
<p>The post <a rel="nofollow" href="/battlefield-4-full-list-of-new-feature-complete/">Battlefield 4 FULL LIST of NEW FEATURE &#8211; COMPLETE</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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		<title>Battlefield 4 New Features Weapons Vehicles Revealed</title>
		<link>https://twthereddragon.com/battlefield-4-new-features-weapons-vehicles-revealed/</link>
		<comments>https://twthereddragon.com/battlefield-4-new-features-weapons-vehicles-revealed/#comments</comments>
		<pubDate>Sun, 09 Jun 2013 08:20:38 +0000</pubDate>
		<dc:creator><![CDATA[TwTheRedDragon]]></dc:creator>
				<category><![CDATA[VGN Headlines]]></category>
		<category><![CDATA[battlefield 4]]></category>
		<category><![CDATA[battlefield 4 features]]></category>
		<category><![CDATA[battlefield 4 leak]]></category>
		<category><![CDATA[battlefield 4 multiplayer]]></category>
		<category><![CDATA[battlefield 4 news]]></category>
		<category><![CDATA[battlefield 4 soldiers]]></category>
		<category><![CDATA[battlefield 4 weapons]]></category>
		<category><![CDATA[bf4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xb1]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox one]]></category>

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		<description><![CDATA[<p>E3 2013 is only a few days away, and Battlefield fans are anxious to get their first peak at a live 64 player map on Battlefield 4. But it turns out, that a few secrets have leaked out before the leadup to E3.  A number of screenshots have been leaked from the BF4 Alpha onto [&#8230;]</p>
<p>The post <a rel="nofollow" href="/battlefield-4-new-features-weapons-vehicles-revealed/">Battlefield 4 New Features Weapons Vehicles Revealed</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>E3 2013 is only a few days away, and Battlefield fans are anxious to get their first peak at a live 64 player map on Battlefield 4. But it turns out, that a few secrets have leaked out before the leadup to E3.  A number of screenshots have been leaked from the BF4 Alpha onto the internet.  The source tells <a href="http://videogamesandnews.com" target="_blank">VGN</a> that this is from the Xbox 360 version of the game.</p>
<p><a href="http://imgur.com/a/SHqWp" target="_blank">Battlefield 4 Multiplayer Screenshots</a></p>
<p>Whether or not the screenshots remain up for a long period of time remains to be seen. So if the images are taken down, let me explain some of the more interesting things to note.</p>
<ul>
<li>The menus look much cleaner with a heavier integration of Origin</li>
</ul>
<p><img alt="" src="http://i.imgur.com/Vxr740A.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/3gEckwc.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/qJBspuZ.jpg" width="614" height="345" /></p>
<ul>
<li>Listed is a &#8220;Bronze Battlepack&#8221; &#8211; Description reads &#8211; Bronze Battlepack contains 3 items, including: &#8211; A minimum of 2 standard items &#8211; 1 Bonus item with a small likelihood of rewarding an Advanced Item</li>
</ul>
<p><img alt="" src="http://i.imgur.com/ZOyH02d.jpg" width="614" height="346" /></p>
<ul>
<li>Squads look like it has 5 players now</li>
</ul>
<p><img alt="" src="http://i.imgur.com/0pECLlR.jpg" width="614" height="344" /></p>
<ul>
<li>Deployment Screen now shows which vehicles are at the base before you spawn in</li>
</ul>
<p><img alt="" src="http://i.imgur.com/ufceD3n.jpg" width="614" height="345" /></p>
<ul>
<li>Back Button appears to take you to a Social Hub (Just like Medal of Honor)</li>
<li>Press Y for &#8220;Team Setup&#8221; (Not sure what this is &#8211; maybe you can elect leaders)</li>
</ul>
<ul>
<li>New Assault Rifle CZ-805</li>
</ul>
<p><img alt="" src="http://i.imgur.com/AXN7c0x.jpg" width="614" height="344" /></p>
<ul>
<li>New Specialization called &#8220;Offensive&#8221;</li>
<li>Looks like there may be more unlocks for grenades &#8211; so possibly different types of grenades</li>
<li>Setup screen shows a chart for each weapon that gives a visual graphical representation of Damage / Accuracy / Mobility / Range / Handling / Firemodes / Rate of Fire / Magazine Size</li>
</ul>
<ul>
<li>New Engineer Weapon CZ &#8211; 3A1 &#8211; Scorpion Evo</li>
</ul>
<p><img alt="" src="http://i.imgur.com/BrjpCMk.jpg" width="614" height="345" /></p>
<ul>
<li>New Support Weapon U-100 MK5</li>
</ul>
<p><img alt="" src="http://i.imgur.com/myBIXvL.jpg" width="614" height="344" /></p>
<ul>
<li>New Recon Weapon Scout Elite &#8211; Can equip a Variable Zoom [14x]</li>
</ul>
<p><img alt="" src="http://i.imgur.com/sbIORYe.jpg" width="614" height="345" /></p>
<ul>
<li>One map feature a city line that includes the Oriental Pearl Tower in Shanghai</li>
</ul>
<p><img alt="" src="http://i.imgur.com/rdC9to6.jpg" width="614" height="344" /></p>
<ul>
<li>D-Pad indicator on Hud shows your different accessories</li>
<li>Commo rose confirmed for consoles</li>
</ul>
<p><img alt="" src="http://i.imgur.com/BjV1Nlz.jpg" width="614" height="345" /></p>
<ul>
<li>Appears to have a sprint function in the water to swim faster</li>
<li>Can ride an elevator up to the 40th floor of one building on the map shown</li>
</ul>
<p><img alt="" src="http://i.imgur.com/W7pcFLR.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/OZxstBA.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/1TkdhmC.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/JEvvbTV.jpg" width="614" height="344" /></p>
<ul>
<li>New Vehicle &#8211; Cougar H &#8211; &#8211; Heavy armored vehicle that is designed to be resistant to anti-vehicle mines and improvised munitions according to <a href="http://en.wikipedia.org/wiki/Cougar_(vehicle)" target="_blank">Wikipedia</a></li>
</ul>
<p><img alt="" src="http://i.imgur.com/pFwXLca.jpg" width="614" height="345" /></p>
<ul>
<li>Tank displays ammo (That regenerates) &#8211; And indicator displaying how long before your smoke is reactivated</li>
</ul>
<p><img alt="" src="http://i.imgur.com/OTbXdab.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/N8qK2FC.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/LqiV40J.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/vD0DQD5.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/9KfW3ZX.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/oq1Om9c.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/XYOafP5.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/3CfqgbU.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/CLK6N5a.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/PpDdTUC.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/rPWrakm.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/iue5JyL.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/m1Eugga.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/ShTleLT.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/Np1tCQP.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/FnIosqr.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/Mo0Xxq6.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/l32QfS7.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/ANgGa9d.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/NWgu2XH.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/r45e9sV.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/hK6J3NO.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/93xplgf.jpg" width="614" height="344" /></p>
<p><img alt="" src="http://i.imgur.com/REGhUqk.jpg" width="614" height="346" /></p>
<p><img alt="" src="http://i.imgur.com/ZCQSypk.jpg" width="614" height="345" /></p>
<p><img alt="" src="http://i.imgur.com/8Uwanlo.jpg" width="614" height="344" /></p>
<p><strong>Reaction to new features and further discussion</strong><br />
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<a href="http://www.youtube.com/twthereddragon" target="_blank">The Red Dragon</a> &#8211; Special thanks to <a href="http://www.youtube.com/iniduoHoudini" target="_blank">Houdini</a> for helping me compile this list</p>
<p>Stay tuned to <a href="http://www.videogamesandnews.com" target="_blank">VGN &#8211; VideoGamesAndNews.com </a></p>
<p>View All Leaked Battlefield 4 Screenshots <a href="http://imgur.com/a/SHqWp" target="_blank">Here</a></p>
<p>The post <a rel="nofollow" href="/battlefield-4-new-features-weapons-vehicles-revealed/">Battlefield 4 New Features Weapons Vehicles Revealed</a> appeared first on <a rel="nofollow" href="/">THE RED DRAGON</a>.</p>
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