Microsoft’s Xbox Live cloud compute platform can scale up as high as we need it to,” said Jon ‘Slothy’ Shiring, the engineer in charge of Titanfall’s smooth launch. “We had the alpha, but that was fairly small. Alpha proved that the tech works. Beta, the thing we wanted to test was what happens when you scale it really high, see what breaks and then fix that so we don’t have to find out on launch day.
“People are expecting the game to have problems, and I want to make sure that it doesn’t. I want to do everything I can to make sure that it launches well. The Xbox Live cloud compute platform is all brand new. Forza used it a little bit, but they weren’t as reliant on it as we are. The game is completely reliant on it. If it’s down, nobody can play.” Read More at Polygon